Current ProjectsPosted by Lovisa Bergdahl Wed, March 07, 2018 18:07:16
It's only 16 days left! :D
Current ProjectsPosted by Lovisa Bergdahl Tue, August 01, 2017 11:37:07
Busy times indeed. In three days, I'm finally graduating from Futuregames vocational education in game design. Today I had my first day as an employee at Hazelight.
These last few months, I've worked at Hazelight as an intern. We announced the project, A Way Out in June, and are releasing during early 2018.
For obvious reasons, this blog will remain fairly silent until then. I just wont have the time.
This summer I've recorded a lot of ambiences and sounds on Gotland. I look forward to editing them and adding them to my library later this week.
Current ProjectsPosted by Lovisa Bergdahl Wed, August 17, 2016 13:51:49
Me and the around 40 other Futuregames students had a blast going on company visits to King and Starbreeze.
The visits were game design and art centered (due to the education being split up into game design and 3D art) but I managed to sneak a few sound design questions in there.
This is FG15 at Starbreeze (I'm the weirdo with the striped shirt in the middle).
The companies were kind enough to let us into their offices, sharing experiences and insights with us - telling us more about the industry and themselves.
Last week we were invited to King where we were split up into smaller teams and got tours around the office. Their offices truly are something else! I believe they extended their fanbase even to a few of the hardcore AAA-loving members of my class...
This week was Starbreeze week! We were met with a bunch of experienced people from the company who told us about their company, games and values and what they are looking for in interns and employees.
These visits were very interesting and fun, and I believe both companies got themselves a couple of new fans (and future employees).
Current ProjectsPosted by Lovisa Bergdahl Wed, August 03, 2016 22:57:06
School is on again! I'm back in the old industrial locals at Åsögatan where Futuregames has its headquarters. It's gonna be a fun fall. Panicky, possibly, due to us students heading out for LiA soon. In january, we're out of the nest. But it's fun. All these years are finally leading into something real - it's equal parts excitement and complete terror.
This week I'll be very busy indeed with the current course, but I'm aiming to record some nice sounds later this week. I have a bunch of ideas I want to try out. I'll upload the wip here once I get to it.
Also, note to self, I need to find someone with a nice old, thick TV. I want to record that awesome electric sound they make when turned on. It sounds like a thousand tiny ants dancing with electric shoes all over the screen. I LOVE THAT SOUND.
It's one of those sounds that will eventually die out as the technology does.
And we can't let that happen now can we?
Current ProjectsPosted by Lovisa Bergdahl Sat, January 23, 2016 14:01:52
We're currently in the middle of game project 2 at Futuregames. This means I'm drowning in stuff to do while having the time of my life. My team settled on an idea that included giant floating airships and lots of cannons. Being the fairly broke student that I am, I do not have a lot of those things laying around the apartment (I have a lot of strange stuff though). So today I've spent much of my time ensuring that my neighbours believe that I am clinically insane by:
Making random noises with my mouth
dragging different shapes across bass strings
Tying rope to small objects and wildly swinging them around the room
Beating my edition of Necronomicon (and some other equally large books) with leather belts
Putting every single heavy object I can bother to move onto my carpet and then manacially dragging it back and forth across the room
I'm having way too much fun with this. But I am also kind of racing through the recording process as I need to finish all sound effects before the end of next sprint, which is this friday. So it will be hectical, indeed. I wil upload the trailer once we're through.
Not really relevant to the game project, but I loved this vid so I thought I'd share this with you: